Keep up-to-date with Free tutorials!!

 

Sign up to our bi-weekly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

3DTotal.com logo
 
Shop
Tutorials
Textures
Galleries
Forums
Submit
 
submit tutorial
1 | 2 | 3 | 4 | 5
Making Of 'Sandoje'

By David Arberas Recondo
| Your Rating:
starstarstarstarstar
(1 Votes)
| 21923 Views
| 0 Comments
| Comments 0
Date Added: 14th June 2010
Software used:
Photoshop, Softimage, Mudbox, ZBrush, Misc

Apart from making those render passes, I made two matte passes for the cloth to control the color of two areas; a special one to control the glow of the sword; one to make the sword darker at the bottom of the blade; a depth pass and another one to add occlusion to the floor (Fig.13).

1057_tid_image_13_specular_map.jpg
Fig. 13


Composition

Even though the compositing tree may seem very complex (Fig.14) that is only because I had 26 passes. In reality it was quite simple.

1057_tid_image_14_model_tree.jpg
Fig. 14

The biggest problem I had here was trying to achieve the glow effect on the sword, so I'll try to explain it. The first problem I found was that the sword's render pass seemed plain, but then I realized that it didn't have specular highlights and so I added one exclusive light to fix this.

When I do glows with Fusion, although it has two powerful nodes for this specific task, I find that for the best results it's usually a good idea to combine two or more nodes like color correctors and so on: this way you have more control over the effect.

First I directly merged the sword render pass, added a color corrector and merged with darken blend mode to adjust the color. Then the sword gradient pass helped me darken the bottom of the sword and I blended it in multiply mode. Finally I added another color corrector to accentuate the cavities and the desired glow node in normal mode and half blending (Fig.15).

1057_tid_image_15_modeled.jpg
Fig. 15



 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Making Of 'Chieftain'



Keywords: character, male, tunic, sword,

Go to tutorial
starstarstarstarstar (14)
Comments 1 Views 37548

Tutorial

Making Of 'Atatürk'



Keywords: character, male, human, man,

Go to galleries 1
starstarstarstarstar
Comments 2 Views 19570

Tutorial

Behind the Portrait of Dorian Grey



Keywords: character, creature, skeleton, dorian, grey, room, table,

Go to galleries 1
starstarstarstarstar
Comments 0 Views 16501

Tutorial

Advanced multi-channel texturing in Max – Blood Knight



Keywords: character, male, human, warrior, knight,

Go to galleries 1
starstarstarstarstar
Comments 1 Views 24654
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment