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Making of 'Refueling at OrMorFour'

By Patrick Merminod
Web: Open Site
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Date Added: 3rd December 2009
Software used:
Misc
1052_tid_Fig.10.jpg
The first important thing I considered in my scene was the atmosphere. I started with a plain, fair weather spectral atmosphere with radiosity. Then I changed the settings as follows for the lighting, the clouds and sky settings (Fig.01 – Fig.03).

1052_tid_Fig.01.jpg
Fig. 01

1052_tid_Fig.02.jpg
Fig. 02

1052_tid_Fig.03.jpg
Fig. 03

I set the z camera position at a value of 370m. The whole scene was situated above the clouds. The result was quite interesting and I didn't know at this stage of the conception what kind of objects I would like to add to populate my scene. I had downloaded many weeks ago some of the beautiful models created by Thor Danielsen aka originalmoron. I first put his model of a landing platform just above the camera. After some attempts with different positions of the sun, and different textures, the result was quite interesting (Fig.04).

1052_tid_Fig.04.jpg
Fig. 04



I used some boolean modeling for the buildings on the right, and also some of the beautiful "nurnies” provided as free objects on Thor's website (Fig.05).

1052_tid_Fig.05.jpg
Fig. 05



 
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