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Making Of 'Sailor Girl'

By Igor Catto
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Date Added: 8th February 2010
Software used:
Photoshop, Softimage, ZBrush
1050_tid_image_23_close_up_final_render.jpg
When I start a new artwork I always do an extended period of research, so I can have some ideas to start the modeling process. The general idea for this piece - the pinup - came from searching from finding these references (Fig.01).

1050_tid_image_01_pinup_girl_refrences.jpg
Fig. 01

I started the modeling with a simple base mesh and I worked on the general volumes and anatomy of the "T" pose. After that, I posed the model to fix and clean up the anatomy of the body (Fig.02).

1050_tid_image_02_female_model_pose.jpg
Fig. 02

I modeled the general form of the hair by using a cylinder. I took it and then "drew" the shape and added some edges. Then I deleted the extra polygons to get the general shape, and extruded it a bit to complete the length of the hair. Finally I used the "solidify" modifier to add some volume.

I repeated the process a couple of times to form the braids of the hair (Fig.03 & Fig.04).

1050_tid_image_03_modeling_hair.jpg
Fig. 03

1050_tid_image_04_modeling_hair_effect.jpg
Fig. 04

After I'd finished the hair, I started to model the cap. The details made all the difference, so I spent a lot of energy on them. The emblem was the main ornament of the cap and so I modeled some parts of it separately so I could work on it more easily in ZBrush. Then I made the whole base of the cap (Fig.05 & Fig.06).


1050_tid_image_05_modeling_hat_emblem.jpg
Fig. 05

1050_tid_image_06_modelling_captain_style_hat.jpg
Fig. 06



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Readers Comments (Newest on Top)
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(ID: 82577, pid: 0) Francesco on Sat, 28 January 2012 12:14pm
Impressive work!
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