Keep up-to-date with Free tutorials!!


Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more


Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

submit tutorial
1 | 2 | 3 | 4 | 5

When ready, the final PSD had to have this layer configuration (the original) in order to be Bodypaint compatible (Fig.06).

Fig. 06

Back in Bodypaint, I merged the texture with the new one and disable "Freeze3Dview". This baked the projection in the texture. I then saved that texture (Fig.07).

Fig. 07


As you can see, this projection was only good for a part of the face. I repeated this process several times to cover the whole face with projections. I made five (two laterals, two quarters and one front) and some extras to add details to the lips and nose.

Once I'd done all the projections, I merged them all in a PSD, chose the best pixels for each one and matched the colors between all so I couldn't see any differences between them (Fig.08).

Fig. 08

Detailing in ZBrush

I already had the base geometry and the texture. I subdivided in ZBrush and added details using the information of the texture (Fig.09).

Fig. 09

I created a black and white version of the color texture and used it as intensity masking. I created a first layer of detail (Fig.10).

Fig. 10

Then, without the masking, I added some grains and bumps. I also added bumps with a brush with spray to give a less uniform skin; the original was too much smooth and "perfect".

Once I had the final detail, I chose a level of subdivision to use in Maya for the render, deleted the lower subdivisions and calculated the normal and cavity maps for that level using Zmapper (Fig.11).

Fig. 11

< previous page next page >

1 | 2 | 3 | 4 | 5
Related Tutorials


Gallery Image.

Keywords: MODO, AMD, Character, Female, Tutorial

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (10)
Comments 1 Views 23088


Gallery Image.

Keywords: character, creature, wasp, woman, scene,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 58016


Gallery Image.

Keywords: 3ds Max, Interface, Tutorial, Workflow, MassFx, Simulation

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 5 Views 29879


Gallery Image.

Keywords: Maya, Tutorial, Head, Model, Modeling, Mouth, Nose, Ear, Neck, Eyes, Face

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 92862
Readers Comments (Newest on Top)
(ID: 161206, pid: 0) Mouslim on Fri, 09 November 2012 7:13pm
David, Please make a dvd of it. Everybody will buy it
(ID: 85760, pid: 0) Alix on Sat, 11 February 2012 9:28am
I think adding noise to the final image was unnecessary. Awesome tutorial none the less, I learnt something!
(ID: 54020, pid: 0) Jeremy Schichtel on Wed, 19 October 2011 8:50pm
I was so glad to see this tutorial. My coworkers and I marveled at these images. You had lots of us second guessing if it was cg
(ID: 48720, pid: 0) Khanh Pham on Wed, 24 August 2011 2:49am
great tutorial. Thanks
(ID: 48404, pid: 0) Thomas on Fri, 19 August 2011 1:06pm
Incredible work man, just amazing. I would kill to see a video tutorial for something like this.
(ID: 48354, pid: 0) Mohammadyashar on Thu, 18 August 2011 5:33pm
stunning!! working with max's hair and fur is so painful. but you did it in the best way. I don't know what to do with a frizzle hair.
(ID: 48336, pid: 0) Nico on Thu, 18 August 2011 12:49pm
Nice work, but will have one problem with the teeth, they are not oriented in relation to the lips, I think. Bye Nico
(ID: 48298, pid: 0) David on Wed, 17 August 2011 11:02pm
Thank you very much, guys!
(ID: 48287, pid: 0) Esteban on Wed, 17 August 2011 5:15pm
Never mind my previous question about the cavity map... I just noticed that you used it as a specular map :)
(ID: 48286, pid: 0) Esteban on Wed, 17 August 2011 5:12pm
Thanks for the tutorial! I just have one question about it: how are you using the cavity map? As a bump map? I've always wondered how to get a nice bump map out of ZBrush...
(ID: 48132, pid: 0) MoteOne on Mon, 15 August 2011 7:38pm
Hey there, one of the most realistic renders i had ever seen in my live :D very nice
Munkybutt's Avatar
(ID: 48131, pid: 870207) Pak3dark (Forums) on Mon, 15 August 2011 7:15pm
The boos The work is incredible, modeling, texturing, lighting and postpro ...... is total, I particularly liked the effect of facial hair and the detail of the eye, David is a work of 10, congratulations ...........and go to work ....jiji....
(ID: 48129, pid: 0) Vince on Mon, 15 August 2011 5:50pm
Love the images and tutorial...! Great inspiration for many artists out there no doubt! Keep it up ! Love your site too !
(ID: 48116, pid: 0) Luis F�bregas on Mon, 15 August 2011 1:06pm
Nice tutorial David, thanks for sharing.
Munkybutt's Avatar
(ID: 48114, pid: 870176) Perversonality (Forums) on Mon, 15 August 2011 12:55pm
Love the attention to detail on this one, especially the facial hairs. Nice write-up too :)
Add Your Comment