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Making Of 'Ice Creature'

By Fil Barlow
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Date Added: 30th August 2011
Software used:

For the foreground, I took a basic rock texture and stamped the darker part of the image to make shadow areas (Fig.05 - top left). On a new layer, with the Brush tool on 100% hardness and opacity, I blocked in the shadow color for the snow (top right). On a new layer the highlights were painted with the softer edged brush, but with the opacity changed to somewhere like 60% (lower left). On a new multiply layer I painted the shadows with the opacity on the brush down to about 40% (lower right). I had the entire foreground in a group folder with a layer mask applied that I'd taken from the selection layer I made at the start and the end result was this (Fig.06).

Fig. 05

Fig. 06

Putting it all together it looked like the top-left of Fig.07. By this stage I had worked the creature up with some more fur work and used the selection layer to select his skin and adjust its highlight color.

Fig. 07

When I came back to it years later I spruced up the clouds to give some movement to the piece, intensified his eyes and added some spittle (Fig.08).

Fig. 08

Generally I'm happy with the final result; however, there is one area I have never solved to my satisfaction. There is a peak in the lower right that is supposed to be an out cropping that his hand is behind, however it always seems to appear like it's part of the ridge he is standing on and his hand is strangely pincered over it. One day I might get around to solving this issue, but no one seems to notice so I might as well save my energies for working on another piece, but it bugs me, so one day...

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Readers Comments (Newest on Top)
(ID: 48825, pid: 0) Malo on Sat, 27 August 2011 7:06pm
Great Work!! Thanks for sharing!
(ID: 48802, pid: 0) Steftattoo on Fri, 26 August 2011 10:30pm
To solve your problem, I think a simple gaussian blur will place the rock in overlay...
(ID: 48493, pid: 0) Gfxengine on Mon, 22 August 2011 12:58pm
Wow nice techniques man :) Thx for the tut !
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