Hi, I am Luis Fábregas and in this tutorial you will learn how to use the Ivy Generator on a simple V-Ray scene in 3ds Max. The Ivy Generator is a free piece of software created by Thomas Luft and you can download it on his
website
The first thing we can do is create a simple scene with a plane and a torus knot in the middle of the scene (Fig.01).

Fig. 01
Add a V-Ray light on both sides of scene and another one in front of torus (Fig.02).

Fig. 02
You can see the parameters of all the lights in the new V-Ray 2.0 feature: V-Ray Light Lister. Open the Tools panel and then open V-Ray Light Lister to change all the light parameters at once without having to click on them one by one (Fig.03).

Fig. 03
You must know that the more subdivisions you have on lights the greater quality you will achieve, but the heavier the render will be. Place a camera in front of the scene and activate the lights, as shown in Fig.04.

Fig. 04
I have used these concrete and rock textures for the scene wall and the rock. You only need to use diffuse and bump maps to achieve a clean render (Fig.05).

Fig. 05
Apply an UVW map to geometry and create VRayMtls with your favorite textures (Fig.06).

Fig. 06
Now it's time to export the entire scene into the Ivy Generator. Create a copy of the entire scene and attach it to create a single mesh (do not remove or attach the original scene). Export it as an OBJ using the ZBrush preset and don't forget to change the faces to Triangles. If you export a mesh to Ivy Generator in quads it will not work (Fig.07).

Fig. 07