Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Fantasy Letter

By Erik Brimstedt
Web: Open Site Email: erik@mgfx.net
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 24128 Views
| 0 Comments
| Comments 0
Date Added: 24th March 2010
Software used:
Photoshop, LightWave

Okay, getting somewhere eh? Get in the Surfaces Panel again and enter the Texture Channel for Diffuse. Use the following settings for the first texture.

1027_tid_picture30.jpeg
Picture 30: The first Diffuse Channel Texture. Don't forget automatic sizing

Click Add New Texture when you are done with the first, and use the following settings for this one. We need an Alpha Layer to cut out the white areas.

1027_tid_picture30b.jpeg
Picture 30b: The Alpha Layer

Add yet another Layer with the following settings.

1027_tid_picture31.jpeg
Picture 31: The Fractal Noise texture in the Diffuse Channel

If you render a preview now, it should look something like picture 32.

1027_tid_picture32.jpeg
Picture 32: Another test render with diffuse layers added

Okay, we are just going to add a few procedurals in the Bump Map channel now to get the final paper look, and then it's time
for some bones.

Open up the Bump Map Channel and use the following settings for the first texture.

1027_tid_picture33.jpeg
Picture 33: The first Crumple Texture

Add another Layer and use the following settings.

1027_tid_picture34.jpeg
Picture 34: Second Crumple layer in the Bump Channel

Okay, just one more layer and the paper texture is finished.

Add a new layer and use the following settings.

1027_tid_picture35.jpeg
Picture 35: The Third layer in the Bump Map Channel

If you hit F9 to do a test render now it should look something like this.

1027_tid_picture36.jpeg
Picture 36: The finished paper texture


Okay, we are soon finished, but lets add some more geometry to the paper by using a few bones. Switch to Top View and fit the paper in the view.

Click the Bones button at the bottom of Layout, and then choose "Add -> Bones -> Draw Bones". Then Draw 4 bones, one in each corner with an angle of about 45 degrees. Look at picture 37 and you'll know what I mean.

1027_tid_picture37.jpeg
Picture 37: Add 4 bones, one in each corner using Draw Bones

Now select "Bone (1)" in the "Current Item" list at the bottom of Layout and hit "r" on your keyboard to rest this bone, then select Bone 2, 3 and 4 and do the same. Before we start deforming the paper, we need to set a maximum range for these bones, so open up the Item properties panel for the bones. Select "Bone (1)" in the list and click the "Limited Range" button, Keep the Minimum range at 0 and set the Maximum range to 3cm. Do the same with the other three bones, but you can vary the range between 3cm and 5cm. When you're done, click close panel. Now it's up to you how you want to deform the edges of the paper. I simply chose a bone and rotated it using the Right Mouse button (Bank); doing so will curl the edges a bit. I also added two bones in the middle of the paper and curled it a bit there to, and my final scene looks like this.

1027_tid_picture38.jpeg
Picture 38: Bones added (Camera View)

1027_tid_picture39.jpeg
Picture 39: Top View of the paper

Now, if you render a test from this it should look something like picture 40.

1027_tid_picture40.jpeg
Picture 40: The final paper with bones added

Okay, use the "File -> Save -> Save All Objects", then save the scene somewhere to keep the Bones and stuff attached to the paper. All you have to do now is render this in perhaps a higher resolution and with AntiAliasing. I hope you learned something from the tutorial and I wish to thank you for reading it!




< previous page
 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: scene, building, texture, destroyed, damaged,

Go to tutorial
rating star nonerating star nonerating star nonerating star nonerating star none (0)
Comments 0 Views 60621

Tutorial

Gallery Image.



Keywords: scene, fantasy, character,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 2 Views 59673

Tutorial

Gallery Image.



Keywords: character, fantasy, female, red, sonya,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 29807

Tutorial

Gallery Image.



Keywords: scene, fantasy, structure, sector,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 1 Views 26679
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment