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Making Of 'A Self Made Man'

By Dave Maas
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Date Added: 22nd June 2009
Software used:
LightWave

1026_tid_34nostril.gif
To smoothShift the nostrils you have to temporarily deactivate [symmetry] and delete the half you'd like to mirror. LW will shift all connected polygons, so its only logical that you'd end up with a Cyclone-Schnauze!

1026_tid_36look.gif1026_tid_35banSlice.gif

Taking a step back I see areas where more detail is needed. In this case around my mouth.

1026_tid_37select.gif1026_tid_38spin.gif

Now for the windows to my soul! It figures that those polys are a mess! Select 'em, and spin them into shape!

1026_tid_39tweak.gif1026_tid_40shft.gif

I often turn off sub-patch to get a better view [tab]. Ahh. I can recognize my penetrating gaze already!
Two smoothShift functions later...

1026_tid_41arrange.gif1026_tid_bandsaw.gif

My brow needs another line of detail, its lack was bothering my eye for my eyes...
... now I can BandSaw to my heart's content.

1026_tid_43again.gif 1026_tid_44eye.gif

...which I do. And I tweak alot. Did I mention that?
The eye is easy: a primitive sphere, slice the cornea and stretch them inward to create the typical bulge.


1026_tid_45_look.gif
So, that didn't take long at all!

What? No ears? You can easily create cartoonish ears with these same techniques, or get a real earful of higher detail modeling with my detail-up tutorial.
Or walk-through.
Or whatever.


 
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