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Making Of 'A Self Made Man'

By Dave Maas
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Date Added: 22nd June 2009
Software used:
LightWave

1026_tid_18bandSawPro.gif
As nice as bandsaw is, bandsawPro is nicer.

1026_tid_button_bandsaw.gif Here's a good situation for it: I'd like the division to tend towards one edge or the other.

1026_tid_18bandSawProB.gif
Click [n] to open the tool's numeric panel and simply drag the slider!

1026_tid_19mouthSurface.gif1026_tid_19mouthIn.gif

Now I assign surfaces and shift my 'sk_mouth' polygons inward. The 'sk' is for 'skin' and eases future surface selection and editing.

1026_tid_20tweak.gif1026_tid_21nose.gif

Tweak. I need more detail for my nose (hehe), so I select polys from the brow down to the inner upper lip.

1026_tid_22detail1.gif1026_tid_22detail2.gif

I then do the following:

- smooth-shift
- deselect the bottom polys and
- stretch the remaining polys downward and inward.

Because the deslected points haven't moved from their source geometry, I can merge them at the click of the [m] button


1026_tid_22smShft.gif1026_tid_23stretch.gif

This is what it looks like in perspective. Above after the smooth shift, below after deselecting and stretching.

1026_tid_23merge.gif1026_tid_24tweak.gif

Now open the statistics window [w] and select the 2-point polys.

We have quickly and efficiently created the geometry necessary for my pointy lips! Tweak 'em and off to my nose, the highlight of my face!

1026_tid_24tweak.gif1026_tid_25spinQuad.gif

Above, before and after a simple spinQuad operation. This is much better for the contours of a brow.



 
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