It's a wonderful life...
When I think about working in 3D even two or three years ago, I feel joyous about the tools available to me today. Creative feedback is getting faster and faster. Powerful hardware is affordable and software solutions increasingly offer streamlined feedback options such as openGL viper renders and optimized GUI's.
Thank you, all you tech-heads and scripters out there, because my work on the computer is approaching the immediacy of traditional techniques, i.e. pencil on paper or clay sculpture.
Each advance in software makes my work less technical and more artistic
A modeling stroll...
The word ‘tutorial' implies a learning girdle to be followed step-by-step in order to accomplish a specific task. I like the idea of a walk-through. There are many different ways of doing the same task, and it's more important to convey the principals involved, how to approach a task, etc.
Of all the various tasks involved in the digital story-telling process, modeling is the most zen-like. The ultimate goal: to enjoy modeling - and to deliver models that are a joy for others.
Note: the techniques spoken of here work with subpatch polygon techniques as applied to Lightwave 3D v 7.5, but are relevant to other software packages as well