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Making and Preparing a Rock Arch for a Game Engine: Part One

By Dimitar Tzvetanov
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Date Added: 3rd March 2010
Software used:
3ds Max, Photoshop, ZBrush, Misc

Now let's paint. Go to Tool > Polypaint and click Colorize (Fig.14a). In the Color menu choose a color of your choice and click Fill Object (Fig.14b). This will add a base color to your object (Fig.14c). Change the stroke to Spray, go Brush > Auto masking and enable CavityMask (Fig.14d - e). Chose a color and start painting. You will see how your base color will remain under your paint as nice details. That is because CavityMask is enabled. You can play with the cavity options and cavity mask curve to see the differences. With more complex geometry you get more details thanks to cavity. You can get very nice results here and make very detailed texture. At the end your model should look like this (Fig.14f).

1021_tid_image_14a_colourizing_textures.jpg
Fig. 14a

1021_tid_image_14b_colour_settings.jpg
Fig. 14b

1021_tid_image_14c_rock_texture.jpg
Fig. 14c


1021_tid_image_14d_projection_settings.jpg
Fig. 14d

1021_tid_image_14e_textures.jpg
Fig. 14e

1021_tid_image_14f_textures_rock.jpg
fig. 14f

Ok now go to the Texture Map panel and you will see several options here. For now you need to go to Polypaint > New. Click it and the texture will appear here (Fig.15).Then click Clone Texture. Go to the Texture menu and you will see your texture there. Click export and save the file (Fig.15a).

1021_tid_image_15_texture_maps.jpg
Fig. 15





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