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Joan of Arc: Bust Armour

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max
1015_tid_image2.gif1015_tid_image3.jpeg1015_tid_image4.jpeg

This time, we are tackeling a large piece of work, with the sword it is undoubtedly the object most difficult to model of
this tutorial.

Make a Cylinder Primitive for the top, with 8 side dimensions. Position as on the image and Adjust its proportions.

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Extrude and make Bevel on the polygon of the top, made then a withdrawal move.

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Erase the central polygon, and extrude downwards in the axis of the object, i.e. by activating the Local co-ordinates.

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Make a series of Extrude/Bevels by preserving the same values.
Finally remove the central polygon.

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As we continue it is easier to erase half of the object and make a mirror copy.

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Adjust the vertexes of bottom.

In the back, extrude the edges like opposite.

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In the same way laterally, then adjust the vertexes so that surface follows the top of the body.

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Extrude edges and adjust the vertexes as shown, in front and behind. Weld the vertexes at the junction of the faces.

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Continue with Extrutions to form the dimensions as shown.

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Lastly, complete the outer limits of the armour, always with edge extrudes.



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