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Joan of Arc: Modeling of the Ear

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Make adjustments to form a 'nice' ear here the modeling technique relies on your anatomical knowledge, also I advise you to stare at peoples ears around you :)

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Grid in subdivision 2.

Fill the hole which remains with quads and triangles.

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Insert the series of edges (high left).

Select the two vertexes and weld them to remove the triangle

Finally select the external edges like opposite.

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Extrude these edges in the direction of the head and made a uniform scale to make the round-off of the ear.

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Select the polygon all at the bottom of the hollow of the ear and make one Extrude and Bevel to make the hole of the auditory canal. On right-hand side seen in subdivision 2 with cage LPM.


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How the ear looks with subdivision 2 before assembly.
Put a material with highish specular so you may see the contours of the ear well for any further corrections.
The ear must be stylized enough and yet have regular curves.


 
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Readers Comments (Newest on Top)
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(ID: 183836, pid: 0) Sameer4856 on Wed, 27 February 2013 6:02am
Nice one... THanks a lot
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