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Making Of 'Unicron'

By Clinton Felker
| Your Rating:
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(9 Votes)
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| 8 Comments
| Comments 8
Date Added: 11th April 2011
Software used:
3ds Max, Photoshop

I'd gotten far enough now that I needed to revisit the background and try to define what was really going on. The idea was Unicron destroys not only planets but whole solar systems. In this scene he is resting his hands on two dead planets and is sitting on a solidified sun that he has depleted. He is so big that he creates his own gravity, so debris would just move around him (Fig.08).

101_tid_image_08.jpg
Fig. 08

I actually used 3ds Max to help generate a throne. As I projected the model on the painting I realized that my perspective was off and my foreshortening didn't look right. I didn't like the direction it was going. I got lazy with my fundamentals in the beginning and it came back to haunt me. Rather than attempt to fix the current illustration I decided to try to model some parts and see it if would give me different results. Again, since it wasn't for a client I saw this as an opportunity to get some practice in.

As you can see I'm not that good at modeling so I tried to get to a point that was good enough to start painting on top of (Fig.09).

101_tid_image_09.jpg
Fig. 09


I quickly painted over a render to see if this was the direction I wanted to go in. I then felt better about investing the time to actually finish this piece (Fig.10).

101_tid_image_10.jpg
Fig. 10

I applied textures similar to what I'd done on the first iteration. Bending and stretching textures on top of the render and then painting in lights and shadows (Fig.11).

101_tid_image_11.jpg
Fig. 11

 

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Readers Comments (Newest on Top)
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(ID: 181389, pid: 0) Sayali on Wed, 13 February 2013 9:33am
I want this tut.
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(ID: 80044, pid: 0) Clinton Felker on Wed, 18 January 2012 11:03pm
Sorry for the delay on the responses. To all thanks for the comments. They inspire me to do better To:GFX engine I usually work in 2d only because my 3d skills aren't as sharp. I'm usually in the position where I can't exercise new techniques because the projects I'm on are very tight with time and budget. But when I get to do stuff for myself I will tend to experiment.
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(ID: 51928, pid: 0) Clinton Felker on Thu, 22 September 2011 5:58am
The way I remove the textures is I either erase it by freehand or I use the under paint as a mask then I select it. Invert it then delete.
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(ID: 46613, pid: 0) Samurai: The Creative Warrior on Tue, 19 July 2011 8:09pm
How were you able to remove the excess textures on parts of the work, when you painted over the rendered model? Did you use the eraser tool? This style of yours, has inspired me to use this process for something that I may do later for my own work.
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(ID: 39985, pid: 0) Mark Furini on Mon, 11 April 2011 8:17pm
AWESOME! I wish you had designed the transformers for the movie!!! Once again, you blow my mind with your art...
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(ID: 39983, pid: 0) Ominous Red on Mon, 11 April 2011 7:47pm
5 stars. Best Unicron I have ever seen. The biggest thing I took away was not being scared of having to restart even though you might be half way through a piece to make sure you get it right. The final illustration was amazing. I posted this in all the blogs and forums I frequent. I know a lot of people will appreciate this Unicron.
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(ID: 39967, pid: 0) Gfxengine on Mon, 11 April 2011 4:47pm
Thkq very much for this tutorial man ! just out of curiosity do you always work in this way or do you 2d only ?
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(ID: 39947, pid: 0) Chris on Mon, 11 April 2011 2:02pm
Awesome piece and great walkthrough! Nice choice of music on the timelapse video as well, making me want to watch the 80's movie again.
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