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Joan of Arc: Modeling of the Glove

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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Insert a division on both sides of the glove with Cut Edge.

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Aspect of the hand after smoothing.

Insert this division with Cut Edge.

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Insert these divisions on the palm and make the dotted red edge invisible to form a quadrangle.

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Add an additional division at the base of the thumb.

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Insert a division on both sides of the hand and with Collapse Vertex, eliminate the 2 triangular faces.



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Finish with divisions on the top of the glove as shown.

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The look of the final LPM glove

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Subdivision with Meshsmooth set to 1

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Aspect of the glove after smoothing.





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