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Joan of Arc: Modeling of the Hair

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

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The hairstyle once all adjusted vertexes.
This stage is not difficult technically but requires a lot of patience to result in a good form.

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The result with smoothing iteration 1.
Here the provisional material is in 2-sided mode, the faces thus render and show both sides disregarding their normals


 
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