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Joan of Arc: Mapping of Armour

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

1006_tid_image45.gif
For the remains, a Cylinder Map will do nicely.

Make the appropriate adjustments to all the faces.

1006_tid_image47.gif
In the UV Editor, Use Face Select mode and show ID 2 only then apply a UVW Unwrap.

1006_tid_image48.gif 1006_tid_image49.gif

Select the faces of the dimensions shown above and apply a Planar Map.

1006_tid_image50.gif
In the UV Editor move and adjust the new UV sets.

1006_tid_image51.gif
Here we see the UVs adjusted for ID 2.

And now ID 3.

1006_tid_image52.gif
Move and adjust as before.

1006_tid_image53.gif
1006_tid_image54.gif 1006_tid_image55.gif
The Bust Armor smoothed with the finished UVs .



1006_tid_image71.gif 1006_tid_image72.gif
For the Shoulder Armor, We use a Spherical Mapping as it suits this part better than Cylindrical.

1006_tid_image73.gif 1006_tid_image74.gif
UVs before adjustments and after the final improvements.

1006_tid_image75.gif 1006_tid_image76.gif
The piece smoothed and with the adjusted mapping.


 
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