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Joan of Arc: Mapping of the Body

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

To finish, the head with the ID 2.

1005_tid_image77.jpeg
A basic cylindrical mapping and UV correspondents.

1005_tid_image78.gif
1005_tid_image79.gif 1005_tid_image80.gif

Remappez with a Map Double diffusion in the UVW Unwrap faces with the distorted mapping.
Separate and put on the scale the new set of UV.

1005_tid_image81.gif
Cross of them two and weld it with the remainder of the UV of the head. This part will still display distorsions but it is under the hair thus that hardly has importance.

1005_tid_image82.gif 1005_tid_image85.gif 1005_tid_image84.gif

The part of UV under the chin is not well unfolded.

For that select the points of the bottom of the neck and to increase the value of the software selection, the close points change color according to the influence of the selection.

Move to the bottom the points, the unfolding is done carefully and regularly.

1005_tid_image86.gif

Adjust the whole of UV with a scale not vertical uniform.

1005_tid_image91.gif 1005_tid_image90.gif

1005_tid_image89.gif 1005_tid_image88.gif

Certain parts of the faces are adjusted more specifically as the mouth, the nose, the eyes, these zones or UV overlap is that it is necessary to unfold.

The ear in this case is just widened, it is hidden partly by the hair and it is not necessary to spend time too much on this part.

The head with the finished mapping.

1005_tid_image87.gif

 
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