Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4
Joan of Arc: Mapping of Clothing

By Michel Roger
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 31895 Views
| 0 Comments
| Comments 0
Date Added: 17th December 2009
Software used:
3ds Max

1004_tid_image64.gif 1004_tid_image65.gif

Even the operation on the front part, so that the welding is adjusted.

1004_tid_image66.jpeg
UV Adjusted.

1004_tid_image67.gif
Repeat the same operation for the set of UVs on the Inner Right Leg.

1004_tid_image69.jpeg 1004_tid_image70.jpeg

By activating Meshsmooth we can check the regularity of the checker pattern.

It should be noted that we can continue to adjust the UV with smoothing, modifying it in UVW Unwrap and we can Toggle the Show End Result option in Meshsmooth.

1004_tid_image83.gif 1004_tid_image84.gif

The cylindrical knee with mapping and rotation of -90° locally.
In sight UV always same corrections to be made.

1004_tid_image85.gif 1004_tid_image86.jpeg

The cylindrical knee mapping and local rotation of -90°.
Try to adjust the inside of the UV as to make as small amount of corrections as possible.

1004_tid_image86a.gif 1004_tid_image86b.gif

The ankle which is almost not visible with a cylindrical map and crude UVs.

1004_tid_image86c.gif 1004_tid_image86d.jpeg

UVs adjusted and meshsmoothed.


1004_tid_image86e.jpeg 1004_tid_image86f.gif

We can make a mirror Copy the arm, knees and ankle and to attach it to the whole of of the object to gather all the clothing.

Deselect all the faces of the clothing object, now go back to Object mode and UVW Unwrap, adjust the UV sets to insert them into a board by mapping an equal size between the objects.

Note that the UV of the ankle was turned 90° so as not to waste space.

1004_tid_image86g.gif
The loincloth receives ID 5 and the Checker pattern.

1004_tid_image98.gif
1004_tid_image78.gif 1004_tid_image79.gif

Apply a cylindrical mapping with a rotation of 90°.
On right-hand side the crude UVs.

1004_tid_image80.gif 1004_tid_image81.gif

Detach several pieces of the UV and adjust them so as to use the maximum surface on the UV board.





< previous page next page >
 
1 | 2 | 3 | 4
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, female, pin-up, olivia, andrew hickinbottom,

Go to tutorial
rating star fullrating star fullrating star fullrating star halfrating star none (11)
Comments 2 Views 29687

Tutorial

Gallery Image.



Keywords: character, texturing, joan, arc,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 46143

Tutorial

Gallery Image.



Keywords: scene, bedroom, apartment, interior, arch-viz,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 0 Views 22441

Tutorial

Gallery Image.



Keywords: scene, animal, architecture, steampunk,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 31969
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment