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Joan of Arc: Mapping the Sword

By Michel Roger
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Date Added: 17th December 2009
Software used:
3ds Max

In the preceding page we used several Material ID's to quickly map all separate sections.

We will now finalize the UV's of all the faces while re-examine each checker pattern in Unwrap UVW.

Click on Editable Poly ensure that no faces are selected.
Apply Unwrap UVW and continue in 'Select Face' mode.

1003_tid_image49.gif
Open edit UVW.
Select the ID 3 Checker.

Using Unwrap Options Show Selected Vertices in Viewport.

On this ID certain faces have UV's that are stretched because of the planar map for the face of the preceding page.

Select the faces on top of the blade as shown and apply a Planar Map.
Rotate and move the mapping Gizmo so that it takes its orientation from the average normals of the selected faces.

1003_tid_image50.gif 1003_tid_image54.gif
1003_tid_image51.gif 1003_tid_image53.gif 1003_tid_image55.gif

1003_tid_image64.gif
We can see UV's correspondents, in the window of edition, marked in red.See here we deform entirely to fit the
UV's square.
We need to redementionalize this set of UV's so that the mapping is coherent with the remainder of Checker ID 3.

Initially, uniform Scale until the visual checker in the viewport\All Users\Application

Finally a non uniform Scale on the remanining UV sets with the same dimensions.

1003_tid_image76.gif
1003_tid_image77.gif
For the ID 11, select the faces of the top and apply a Planar Map.

Scale the UV and finish the adjustment on the pommel.





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