Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Joan of Arc: Modeling of the Eyes

By Michel Roger
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 21796 Views
| 0 Comments
| Comments 0
Date Added: 24th March 2010
Software used:
3ds Max
When a character is modeled, the eyes are not an element to be neglected, because it is them which will give a spark of life to the model...
This tutorial is an extension of the tutorial on Joan of Arc but the principle is applicable for any character.

1000_tid_image01.jpg
1000_tid_image03.jpg
At the time we modeled the head, we used a sphere for the eye. We did not worry about the division number of it.

1000_tid_image04.jpg
Select the sphere and chose an adequate number of segments to have a good size pupil.

1000_tid_image52.gif
Make a copy of this sphere (Edit/Clone) and hide it, we will need one later. Select the faces corresponding to the pupil and delete them (activate Ignore Backfacing to select only the visible faces).

Name this sphere Ocular, duplicate it without moving and name it Cornea copy.
Hide this object.

1000_tid_image29.jpg
1000_tid_image30.gif
Unhide the first copy of the complete sphere.

Select the faces opposite.

1000_tid_image31.gif
Detach these faces and chose Detach As Clone to preserve the intact sphere.
Name this object Pupil.

1000_tid_image33.gif 1000_tid_image34.gif

Select the pupil object and apply Mirror to axis X.



1000_tid_image36.gif
Now redimension the object make it match the eye, Move the pivot point as opposite.

1000_tid_image37.gif
1000_tid_image38.gif
Move the pupil and redimension it with scale.

1000_tid_image39.gif
Reverse the normals of the pupil in Face mode.

1000_tid_image40.jpg
1000_tid_image41.gif
Finally use non-uniform scale on the X axis matching the pupil.

1000_tid_image42.gif
Attach the pupil to the eye with Attach.

1000_tid_image43.gif
1000_tid_image44.gif
Select the common vertexes and weld them using Weld Selected.

1000_tid_image45.jpg
1000_tid_image46.gif 1000_tid_image47.gif

Unhide the Cornea object and apply a uniform scale of 101%.
The spheres are very close but are not superimposed.
The Cornea will be transparent to make it possible to place reflections and brightness on the Ocular sphere

1000_tid_image48.gif 1000_tid_image49.gif

As for the pupil, detach the sphere cap using a pertinent band of faces, place the pivot correctly and adjust the size according to the hole of the cornea.

1000_tid_image50.gif
Squash the cap with non-uniform scale, attach and weld as we did before.

Here the cornea of the eye finished.

Next we will map and texture our Eye...

1000_tid_image51.jpg


next page >
 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: character, human, torso, modeling,

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (15)
Comments 4 Views 45253

Tutorial

Gallery Image.



Keywords: character, modeling, joan, arc,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 58287

Tutorial

Gallery Image.



Keywords: character, modeling, joan, arc,

Go to galleries 1
rating star fullrating star fullrating star fullrating star halfrating star none
Comments 1 Views 20701

Tutorial

Gallery Image.



Keywords: scene, street, arch, fog, mist,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 0 Views 61457
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment