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Project Overview: Plymouth 1971 Cuda Hemi

By Humam Munir
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Date Added: 9th July 2013
Software used:
3ds Max, V-Ray, ZBrush

When creating something like a car, it's important to use dirt to add realism. The following images show the difference between using dirt and not using dirt.

1748_tid_fig_8.jpg
Car without dirt

1748_tid_fig_9.jpg
Car with dirt


Maps

For the car paint I used a Shellac map, then in the base slot I used a VRayMtl shown in the image below.

1748_tid_fig_10.jpg
VRayMtl used as a base for the car paint

In the Shellac slot I also used a VRayMtl.

1748_tid_fig_11.jpg
VRayMtl in the Shellac slot





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Readers Comments (Newest on Top)
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(ID: 244446, pid: 0) Phadron on Thu, 09 January 2014 7:26pm
missing Light Cache parameters... pls why su-pixelmapping active? tnx! well done!
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(ID: 236678, pid: 0) Ray on Fri, 29 November 2013 7:04pm
Very nice work. Not the best you say but for me it looks very good
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