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Project Overview: Plymouth 1971 Cuda Hemi

By Humam Munir
| Your Rating:
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Date Added: 9th July 2013
Software used:
3ds Max, V-Ray, ZBrush

Unwrapping

I did a planar unwrap. I didn't worry about perfect unwrapping at this point; I simply wanted to define my unwrap seams while I had the correct polygons selected, to save time.

1748_tid_fig_4.jpg
Defining my unwrap seams


Here you can see a simple part of the model - the hood - that I've chosen to explain some of the steps that I followed to create my textures. I used textures from the 3DTotal Textures V08:R2 - Vehicles DVD

1748_tid_fig_5.jpg
Adding details to the hood

1748_tid_fig_6.jpg
Adding texture to the hood

1748_tid_fig_7.jpg
Applying the texture to the model





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Readers Comments (Newest on Top)
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(ID: 244446, pid: 0) Phadron on Thu, 09 January 2014 7:26pm
missing Light Cache parameters... pls why su-pixelmapping active? tnx! well done!
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(ID: 236678, pid: 0) Ray on Fri, 29 November 2013 7:04pm
Very nice work. Not the best you say but for me it looks very good
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