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Making Of 'Antonio'

By Pablo Vazquez
Web: Open Site
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Date Added: 9th December 2009
Software used:
Blender

Once the whole model and cloth textures were done, it was time to add hair. Won't explain here because the system I used in this guy is not used anymore, it was replaced with a *totally* new system, more info here:

1282_tid_wiprender4.jpg
Textures for the horse, bump and colour map, I know they are awful, it was years ago!, oh, and mouse-painted =/

1282_tid_wiptexture2.jpg

And that's it! for posing the character I needed to do a quick-simple rig for it, which you can see in this YouTube video: (download the video in higher resolution)

Again, nowadays it could be so much easier (and better) to make, in this rig I used Lattices for the cloth, and a couple of hooks (empty) at the bottom for fixing the shape, yes.. I know... it's UGLY!, but well.. it worked! The lighting was a simple cube made of Spot type lamps, using Shadows buffer, and Ambient Occlusion was used (it was kinda new when I made this character so I used it everywhere), now we could use the new great Approximate Ambient Occlusion

http://www.blender.org/development/current-projects/changes-since-244/approximate-ambient-occlusion/

which is really fast!

1282_tid_renderfinal.jpg
However this character rendered (in higher resolution) in half an hour, on a AMD Duron 750Mhz, 320mb RAM. Well.. that's all folks! I thought adding a couple of .blend files here but this character needs a *lot* of fixing with new versions, since it was made in 2005, hair and rigging didn't survive the time.

Hope you like it!




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