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Making Of 'Black Widow (Latrodectus mactans)'

By Zoltan Korcsok
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Date Added: 9th December 2009
Software used:
Photoshop, MODO, ZBrush

After Anatomy Correction and Mesh Topology Correction


445_tid_image018.jpg

Some Details

445_tid_image022.jpg
445_tid_image024.jpg

Creating the UV, and UV-ing

1. UV-ing : Select the edges in edge mode, which we will use to lay the UV map along.

445_tid_image026.jpg
2. Switch Layout in UV Layout (Menu Bar/Layout/Layouts/UV Edit on in the tabbed viewport) andcreate and lay the UV map using the Unwrap tool (UV & Vertex Mapping Tab /Create / Unwrap Tool): Click and Drag in the UV Texture View window. Use UVRelax tool (UV & Vertex Mapping Tab / Create / UV Relax) for aligning the UVshells (Click and Drag also).

Modo UV Tools

445_tid_image028.jpg

Layouted UV map

445_tid_image030.jpg
Then mirror the legs to the other side of the body using the method mentioned above. Modo marks UV overlapping with red by default.

3. Export the model to OBJ for further work in ZBrush (Menu Bar/File/Save As).

Sculpting with ZBrush

1. Import model into ZBrush (Tool/Import button) and save the current geometry (Tool/ Morph Target/ StoreMT button).

445_tid_image032=.jpg




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