Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3 | 4 | 5
Making the scene - from modelling to the final rendering

By Adam Guzowski
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star half
(2 Votes)
| 32389 Views
| 0 Comments
| Comments 0
Date Added: 24th March 2010
Software used:
3ds Max, Photoshop
This tutorial consists of two parts. The first part includes modelling techniques, lighting and camera placement.
The second part presents information on texturing and rendering the scene.

I worked on 3DS MAX Release 4.2, for texturing I used Photoshop.

974_tid_guzowski2_10.jpg
I started creating the scene by sketching down some ideas.
From all the drawings I picked the best one and went from there.
My next step was to collect all information about my object from the real world.

974_tid_PIC-1.jpg

Modelling

The first piece I modelled was the "window ledge":
From the 'Standard Primitives' I picked the box. After creating it, I converted the box into an "Editable Poly". In the "Modification"-panel, under "Selection/Face", I select the frontside of my "parapet". Using "MeshSmooth" I subdivide it.

Afterwards I moved some points and edges. Now the box started to look more friendly...

974_tid_final_p2.jpg
974_tid_final_p3.jpg

Scratches

In 'Front View', I selected polygons in the areas where I wanted scratched. I subdivided them once, using "Tessellate", not "MeshSmooth"!

Then I moved some points and edges, as shown on the picture below.

974_tid_final_p4.jpg
974_tid_final_p5.jpg
I selected all the edges I needed and chamfered them. Collapsing some points I got rid of those that were not essential for the scratches. After selecting the polygons inside my scratches, I extruded them to just a bit to the inside of the "parapet". - If your scratch doesn't look good, just tessellate the polygons around it.


I repeated all steps of creating 'scratches' until I had a sattisfying result:

974_tid_final_p5a.jpg

Metal rail and Screws

A standard cylinders and two spheres connected, using 'Boolean' operation, became a rail. The screws are just primitive cylinders again, but I changed the amount of sides to six and unchecked the 'Smooth'-option.

The 'Metal plate' was formed out of a plain box,converted into an 'Editable Poly', that and using 'Extrude' and 'MeshSmooth', was brought into shape.

974_tid_final_p6.jpg


next page >
 
1 | 2 | 3 | 4 | 5
Related Tutorials

Tutorial

Gallery Image.



Keywords: Arch-viz, Making of, City, Scene, Sci-fi

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (10)
Comments 1 Views 14673

Tutorial

Gallery Image.



Keywords: Blender, scene, river, water

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 27245

Tutorial

Gallery Image.



Keywords: House, Arch-viz, Scene, 3ds Max, V-Ray, Making of

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 2 Views 19293

Tutorial

Gallery Image.



Keywords: scene, leaf, water, drop,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 15808
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment