Making Of 'Audi RSQ'
Hello guys, my name is Hamoche Yassine and I'm from Morocco. Within this making of, I will show you the process that I wnet through to create this scene.
Blueprint Set up
For the blue prints, I made 4 planes for the top, left, front and back views, then I opened the material editor and but every view in a material, then I assigned each materials to its corresponding view.
Modelling
Here I detached these parts and added some more detail.
Here I have added some more detail.
Materials
This is the materials that I have used to texture my model of the Audi RSQ.
Materials
For the lighting in the scene, I have used Vray lights. This is the settings that I have used for the lighting, I've used three lights all with the same setting.
The material for the lights (head lamp) of the car I've used Vraylightmtl, and I've changed the ID for the material.
Render
Here is a render of the scene.
Combustion
I've saved the image as an .rpf, and keeping the info for the material ID and concerning with Combustion software, I've used it for the colour correction.
The glow of the lights (lamps) is done by using the materials ID (3D post-Glow).
Final Render
Here is the final render of my scene.
I want to give a big thanks for my friend Kareem for giving him a hand in the course.
I hope this tutorial will help you.
Thanks for reading!
Fetching comments...