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Making Of 'London Scene'

By Jure Zagoričnik
Web: Open Site
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Date Added: 9th December 2009
Software used:
3ds Max
787_tid_main.jpg

Modelling

Since I didn't have that much 3D knowledge, I kept things very simple. Most of the objects started out as a box and then I proceeded to pull the edges/verts, cut, extrude (basic polymodeling tools). Only a few objects use Meshsmooth modifyer. What I decided to do is to use Tessellate modifyer instead and on top of that a small amount of Noise modifyer (as we all know, there are hardly any surfaces that are dead straight).

Phone Booth

As this was the focus of my scene, I modelled it first. I got the reference material on the net (Google Images). Frame was built first. Then the door - copied 4 times and at the end I did the top part. This is one of few objects that use Meshsmooth.

787_tid_tut_jure_phonebooth.jpg

Street Tiles

I had to decide here, if I want to use bump mapping or model them. I went for the latter. I created a plane with enough length and width segments, selected all polygons and extruded them. Then I put some modifiers on top (noise #1, tessellate, noise #2 and uvw mapping).

787_tid_tut_jure_modeling_tiles01.jpg

Buildings

Buildings... well walls were made out of planes. I extruded the polys where the windows are inwards and that was that. All I had to do is to add a few more edges so that noise modifyer could do its job and I was done.

787_tid_tut_jure_modeling_scene.jpg

Grass

Take 3 triangles, bend them and then randomly rotate&scale them. The rest is just copying and positioning.

787_tid_tut_jure_grass.jpg


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