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Making Of 'Lonely and Left Behind'

By Dennis A. Hoppe
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Date Added: 9th December 2009
Software used:
3ds Max
Hello everybody!

I already started this project overview some time ago with a very detailed tutorial on modelling a human head using boxmodelling in Max5. Then, after already having written 35 pages, I realized, that it would probably become too long and started all over again. ;-) Nevertheless, If you're interested in the complete modelling tutorial, please feel free to visit my website (http://www.the-tantrum-project.de) where you will find this tutorial within the next weeks (hopefully it's all finished until then). You could also write a nice E-Mail to me and ask for the tutorial - if you're especially nice, I might even send you the head-model. Well no - that would just spoil the fun you will have with modelling your own head! Harhar.
So let's go! Here is the finished rendering as well as a "blue-shade", rendered with a normal grey material and a skylight.

786_tid_Webversion1024-50p.jpg
786_tid_Android-blueshade.jpg

First of all, I have to admit that I was actually quite lazy when creating "Lonely and left behind". I didn't have a lot of spare time but still wanted to create this picture. So I took a basic head model, which I already modelled about 1 year ago and used it as the starting point. The head was completely boxmodelled, excluding the ear, which was created using a mixture of boxmodelling and polymodelling. It was then welded into the head afterwards. The next pictures show some basic modelling-steps of the head, starting with a simple box which was then subdivided using edgeloop-modelling techniques. A very detailed and quite similar tutorial on headmodelling can be found on Arild Wiro's site http://www.secondreality.ch. I actually followed his tutorials step-by-step until I got the idea and started to develop my own workflow. Follow those steps from left to right and top to bottom!

786_tid_headmodel1.jpg


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