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Making Of 'Gunslinger Spawn'

By Bondhan Kimbalazani
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, ZBrush

Rendering & Lighting

For the lighting, I've used 3 point lighting, with 2 Vray light as key and fill light, and 1 direct light as the rim light. This is all then rendered using Vray. The ambient occlusion pass is also render out so that it can be added in compositing stage later.

777_tid_image10.jpg

Compositing

In Photoshop I added the background and then did a lot of touch ups, to get the final image.

777_tid_image11.jpg

777_tid_final.jpg



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