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Making Of 'Naked Mole Rat'

By Anna Celarek
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Date Added: 9th December 2009
Software used:
3ds Max, Softimage, V-Ray, Misc

The camera wood texture has rusty metal as dirtmap. It doesn't matter to use metal as dirtmap for wood as long as the base texture and maybe the bump is wood. I layered the rusty metal over the wood in overlay mode, and on a new layer drew lines on the edges (switching off the other textures meanwhile, to see the uvw).

744_tid_mole_14.jpg
Wood, Rusty Metal, Overlay

744_tid_mole_15.jpg
UVW, Lines, Final

For the window, the wood texture was a bit too dark so I corrected the color with a filter. I pasted a paint texture, and adjusted the contrast. Then I copied it twice and layered over the wood, the first time in hard light mode, the second time multiply. With a brush on a new layer I followed the edges of the window's uvw map.

744_tid_mole_16.jpg
Colour correction
744_tid_mole_17.jpg
Contrast correction

744_tid_mole_18.jpg
Hard light and multiply, edges added following the uvw



The crochet was found on german Wikipedia and edited a little bit in Corel, to be used as diffuse map and (gray) as opacity, bump and displace. Here's a small illustration of the map, the original (2500x2500) is available at
http://www.ania.xibo.at/img/szydelko_diff.jpgand
http://www.ania.xibo.at/img/szydelko_disp.jpg

if you don't find it there any more (I don't plan to leave it on the server forever), write me an email.

744_tid_mole_19.jpg
LEFT: Opacity, displace, bump, RIGHT: Diffuse





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