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Making Of 'Tortured Souls - Petite sœur'

By Sebastien Sonet
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Date Added: 9th December 2009
Software used:
3ds Max, mental ray, ZBrush
724_tid_full.jpg

The concept

The idea for this model came from Clive Barker's universe. I'm a true fan of the first Hellraiser, and the "Tortured Souls" figurines. So my intent was to create my own vision, while respecting Barker's original concept.  I wanted to create a mysterious figure -- disturbing and attractive in the same time -- captive in a hybrid and tortured body.

Overall workflow

When I started to work on this model, I decided to use Zbrush as much as possible with an aim of exploring a maximum of available tools. The model is done in a lot of parts (head, arms, breast, teddy bear, clothes and accessories), to improve computer resources and allow greater detail for each piece.
To adjust the various parts consistently, each step was started with a picture of the previous step as a projected background (e.g. the clothes). That makes it possible to obtain a rather good precision during the final assembly

The head

The head is based on Zspheres, in a very simple setup. When I found the broad form, I start subdividing and refining the mesh.

724_tid_01_head_modeling.jpg

For the mapping, I used AUV Tiles, which I find to be very fast and effective. Thanks to ZAppLink, you don't need to unwrap UV's and paint the flat map in Photoshop. The time saved is great. Diffuse and bump maps were both painted with ZAppLink.

724_tid_02_head_detailling.jpg


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