Making Of 'Barber Shop'

Concept

I wanted to create a stylized urban environment, consistent with some cartoony/gangster characters I'd been working on. To help visualize the scene, as well as for some inspiration I collected together various images, primarily from the web. The final concept probably contains some aspect of each of these images below, some more so than others!

Modeling

The modeling was relatively straight forward, I roughed in the scene with some box primitives, and then once I was happy with the general composition/lighting, I worked over these initial shapes adding in more detail, mostly on focal point of the barber shop. I choose to construct all elements in a rigid fashion at first; purely to make the texturing easier, the tapering and bending was applied afterwards.

Texturing

All textured elements in the scene including the sky, ground and buildings were based on textures directly from the CD. Undoubtedly they save a great deal of time at this stage, and general purpose enough, to be used with most styles of cartoony imagery. Straight forward projection and box mapping was used throughout the scene

The central 'Clive portrait' and other specific elements were painted by hand in PhotoShop

The maps for the accompanying buildings were quickly generated with the help of the CD colour and bump textures.

Lighting & Rendering

Nothing exceptional here I used a GI solution for the lighting with a single spotlight representing the sun, along with 2 light blue omni lights to fill in the shadow areas.

After rendering, parts of the foreground and background were given a degree of blurring in PhotoShop to help focus the image

Thanks to 3D Total for the opportunity to work on this one! This volume adds to an already great collection of CD's

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