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SL500 Texturing and Lighting

By Simon Reeves
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray

Rendering and Post work

For this scene, I could get away with quite low settings for final gathering as the scene has quite dirty/messy surfaces, so gi artifacts wont be very noticeable, the min/max radius controls the size of samples, [this probably isn't technically correct, that's how I think of it] so if the gi isn't looking detailed enough this is probably why.For the anti alias settings I used 1,16 which should be plenty, and the mitchell filter is a bit sharper than the default. Those are the main settings to worry about for this type of scene in MR so far I have found.

623_tid_image29.jpg 623_tid_image30.jpg

Post work in Photoshop

I use this particular technique quite often, and always do a bit of photoshop work after rendering from max, even if it is just adjusting brightness/contrast/saturation.

623_tid_image31.jpg
to start off with here is the render straight into ps

623_tid_image32.jpg
Duplicated the layer, leaving the original one incase it needs starting again from there. I decided the image wasn't quite sharp enough so I used the un sharpen mask filter and fiddle with the different sliders until I was happy

623_tid_image33.jpg

Duplicate that layer, this one is going to be overlayed on top of the base layer that has been sharpened, I used a maximum filter on it to expand the highlights a bit.


623_tid_image34.jpg
then use the gaussian blur filter, just enough so it is all smoothed out and there isn't any of the jagged bits from the maximum filter

623_tid_image35.jpg

next is changing the layer blending for the top layer, I chose overlay on this one, although soft light/hard light/lighten are also ones that I use quite often, then adjust the opacity to whatever looks best. Its hard to explain what each blending mode does, [although they are in the manual] playing around with different ones with different opacity's is the best was to find out.

623_tid_image36.jpg

For the last step, add hue/saturation layers for both layers in use. If you ALT+click in between layers, you can set an adjustment layer to only effect the one is it attached to, as you see in the image above how the two hue/sat layers are both inset and have an arrow pointing to the layer they effect.




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