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Making Of 'Alley Way'

By Michal Konwicki
| Your Rating:
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| 112174 Views
| 2 Comments
| Comments 2
Date Added: 24th March 2010
Software used:
3ds Max, Photoshop, V-Ray

The Rails

Being in the background, and thus of less importance, the rail is created out of splines which have been copied several times, with thickness.

570_tid_rail.jpg
Click to Enlarge

The Ground

The ground is just a segmented plane with noise and displacement. I have used VrayDisplacementMod: 3D mapping type with bump map from material in Texmap slot, which will be described later in this article. A have also used Edit Poly modifier to "dig" two holes for catch pits.

570_tid_ground.jpg
Click to Enlarge

The Character

I wanted to have something unique in this scene, to contrast the light, pleasant atmosphere with the hooded, strange-looking person on the stairs. I did not want to spend a lot of time modelling the human, adding details of clothing etc, so I only used tools available in max: biped and reactor. First I placed biped and posed it on stairs, then I modelled a simple cloak with a hood using plane and edit poly. Next I used reactor to drop the cloak on the biped. The rest was easy; a few noise modifiers, moving some vertices, turbo smooth and again noise.

570_tid_ch1.jpg

570_tid_ch2.jpg
Click to Enlarge





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Readers Comments (Newest on Top)
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(ID: 131654, pid: 0) Luiz Eduardo Mihich on Mon, 09 July 2012 2:59pm
The image and the tutorial are Great. Thank you for sharing skills. The only thing is instead of publishing the Vray settings, you've repeated the Light Settings twicw, that was annoying as I was curious to see your Vray settings.
avatar
(ID: 53343, pid: 0) Tyt on Thu, 13 October 2011 12:54am
thank you for the lesson
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