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Making Of 'Shadow Conscious'

By Andrius Balčiūnas
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Date Added: 16th June 2009
Software used:
3ds Max

For the eye reflection, I've used a fresnel type fallof map in reflection slot. The black colour was changed to a very dark grey. In the environment slot I put the HDRI image. Now, I know that the eyes look to reflective, but that was done intentionally so she would look like shes almost crying, naturally the reflections should be lowered.
Here are the materials settings, though note that they are going to differ depending on the scene size or other reasons.

558_tid_17.jpg
You can now do the rest of textures. I've used the same texture just made it black and white and tweaked individually. For a bump I painted the lip wrinkles and added some noise around the eyes (improvising, you know...). For specular and reflection maps, I've changed the values to make it look more shiny around the eyes, ears, lips, nose and forehead.

558_tid_18.jpg
Here is the finished model wire and the render

558_tid_19-1=.jpg
Click to Enlarge
558_tid_19=.jpg
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The hair was rendered separately with standard scanline and composed with the original render.

558_tid_20.jpg
Click to Enlarge





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Readers Comments (Newest on Top)
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(ID: 222970, pid: 0) Nathan on Sun, 06 October 2013 2:34am
Can you send me a copy of the max file to learn from
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