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Making Of 'Soldier'

By Wesclei Barbosa
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Date Added: 16th June 2009
Software used:
3ds Max, mental ray, ZBrush

557_tid_zbrush_4_front.jpg
To increase the details on the face texture, I've exported the cavity map from ZBrush to use in Photoshop.

557_tid_ZBrush1_cavity.jpg

And here, you can see a flat render from Zbrush.

557_tid_zbrush_4_flat.jpg




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