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Head Modeling with 3dsmax

By Hatice Bayramoglu
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Date Added: 9th December 2009
Software used:
3ds Max

5. Attach the ear to the head and weld the vertices.

485_tid_step-27.jpg
485_tid_step-28.jpg
6. Select the edges according to the picture then extrude.

485_tid_step-29.jpg
485_tid_step-30.jpg
485_tid_step-31.jpg
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7. Weld the selected vertices.

485_tid_step-33.jpg

Then choose a polygon on your model and copy with Shift.

485_tid_step-34.jpg
Move the edge in the perspective viewport and reposition the vertices.

485_tid_step-35.jpg
485_tid_step-36.jpg

 


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Readers Comments (Newest on Top)
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(ID: 73965, pid: 0) Orux on Tue, 27 December 2011 10:06am
Hey, good tutorial! I have few questions. First: With How many polygons the head should end (I mean, the head like this). second: How many polygons a character base mesh should have (With a detail level familiar to your head)? For me All this stuff should be like a base mesh for further armor and face detailing model. Hope so You understood me. sorry for my english.
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