Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

Sign me up to receive third-party emails from 3dtotal's partners, too!

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2 | 3
Making of 'Hadron'

By Grant Warwick
Web: Open Site
| Your Rating:
rating star nonerating star nonerating star nonerating star nonerating star none
(0 Votes)
| 62865 Views
| 0 Comments
| Comments 0
Date Added: 13th July 2009
Software used:
3ds Max, Photoshop, V-Ray

Weapon Design

If you have seen my portfolio then you will know that I like modelling guns, so I felt right at home with this part and got through it relatively quickly. Hadron's right arm is a thermo-electric railgun that discharges a large electrical beam that is deadly to enemy equipment and lethal to living things (Fig.08).

458_tid_Fig.08.jpg
Fig. 08

The right arm is a multipurpose weapon more suited for short range offense. It has a large degree of movement and contains an ion cannon and two smaller, silenced chainguns for removing soldiers and small vehicles.

Hadron's last remaining attack weapon is six surface to air/land cruise missilesmounted under the tightly armoured back frame. I had to plan this part very carefully as getting the rockets to fit was difficult (Fig.09).

458_tid_Fig.09.jpg
Fig. 09

Neck

The neck did not need a huge amount of freedom to move due to the swivelling hips, however I incorporated some basic movement and support so it could make small adjustments, as seen in Fig.10 - Fig.12.

458_tid_Fig.10.jpg
Fig. 10

458_tid_Fig.11.jpg
Fig. 11

458_tid_Fig.12.jpg
Fig. 12

Topology

For the detail I wanted to add, I knew I could not keep the topology perfectly clean. I did my best though, optimizing where I could and Fig.13 shows some screenshots of Hadron's wireframe.

458_tid_Fig.13.jpg
Fig. 13

Lighting/Shaders

Due to time constraints, I had very little time to create the lighting and shader setup. I used V-Ray as my renderer of choice and the setup was very simple: a single V-Ray light and a V-Ray sun light to create the hotspot reflections. I also had a V-Ray HDR in the reflection and illumination slots, which I got from www.hdrimaps.com

For the V-Ray settings, I used an Irradiance map and light cache with fairly default settings. There was nothing special about the raw render. I composited the file in Photoshop, adding glow effects, retouching, bad reflections and things like that. The background, and smoke are 2D effects, which a friend of mine helped me with afterwards. (Thanks man!) (Fig.14).

458_tid_Fig.14.jpg
Fig. 14



< previous page next page >

 
1 | 2 | 3
Related Tutorials

Tutorial

Gallery Image.



Keywords: Video, Tutorial, ZBrush, Hard surfaces, Techniques, Robot

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star full (2)
Comments 0 Views 39316

Tutorial

Gallery Image.



Keywords: character, technomage, robot, droid,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star none
Comments 1 Views 45859

Tutorial

Gallery Image.



Keywords: scene, landscape, painting, sci-fi,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 1 Views 25165

Tutorial

Gallery Image.



Keywords: character, human, female, retro, sci-fi,

Go to galleries 1
rating star nonerating star nonerating star nonerating star nonerating star none
Comments 0 Views 173660
Readers Comments (Newest on Top)
avatar
(ID: 127379, pid: 0) Ahmed on Fri, 22 June 2012 3:52pm
very nice model and render
Add Your Comment