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Making of 'Hummerbot Destroy'

By Hakan Hancer
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Date Added: 9th December 2009
Software used:
3ds Max
451_tid_resim(07).jpg
Fig. 07

After finishing the basic model of the head, I added some detail. I want to share a little trick with you now: I did not design the small parts of the head. For example, there are some parts in cars which are standard, and they must be there. I therefore used them, modelled them again and placed them. After those stages, the head part of the model was almost finished. Finally, I made a head cover component and placed it. At the end of this, the head model was finished in 2.5 hours. (Fig. 08 - 09)

451_tid_resim(08).jpg
Fig. 08

451_tid_resim(09).jpg
Fig. 09


Modelling the Body

Then it was the body's modelling turn! On the front side of the model, I placed the hood of the Hummer, and I placed doors and tyres on the back side. I was inspired by reference pictures whilst I was modelling. To get some ideas, I analysed all reference pictures very carefully; here are some of the images that I used (Fig.10)

451_tid_resim(10).jpg
Fig. 10

I put a front side picture on a plane in my scene and started again with the polygon modelling technique (Fig.11)

451_tid_resim(11).jpg
Fig. 11

I then started to abstract the model parts, because I wanted to show how parts transformed at the end of my work. After I had basically finished the front side of body, I started giving detail with polygons and lofts (Fig.12).

451_tid_resim(12).jpg
Fig. 12



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Readers Comments (Newest on Top)
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(ID: 73041, pid: 0) Mansoor on Thu, 22 December 2011 9:54am
Its really awesome work.First of all congrats. I can feel how difficult to do such a work ... All the best...
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