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Making of 'Hunter'

By Alessandro Baldasseroni
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Date Added: 9th December 2009
Software used:
3ds Max
Things at this point were going to be a little monochromatic, so I introduced some bluish tones to the background and the shadows, through the Colour Balance tool (Ctrl - B). I also noticed that, at high resolutions, some of the textures were going to lose their definition. A quick trick to reduce this effect was to put a grey scale high resolution sample of a similar texture in Overlay mode over the interested areas (Fig38).

449_tid_Fig_33.jpg
Fig. 38


The final picture can be seen in (Fig39). As you can see I made the tones even warmer  and more saturated by adding a general, orange, Soft Light layer. Some fog was also added in the background to give to the scene a little more depth. I painted blood splotches onto the monster, and brightened some areas of the Hunter, to make him pop-up more from the rest of the imagery. The lamp featured in the background was painted over of a real, London street-lamp. Thank you for reading!

449_tid_Fig_34(finalImage).jpg
Fig. 39


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