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Making Of 'Ready to Go'

By Jaime Otegui
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray

Final Render

I wanted to create a high resolution render (2000*1250), so I had to divide the render into two parts because my PC couldn't manage the scene (I need a brand new machine!!).

The final image has three passes: Beauty, Ambient Occlusion and DOF ( Fig. 14, - Fig. 16 )

421_tid_Image_14.jpg
Fig. 14

421_tid_Image_15.jpg
Fig. 15


421_tid_Image_16.jpg
Fig. 16

I mixed these passes in Photoshop; the Ambient Occlusion layer is above the Beauty one in Multiply mode. About depth of field (DOF), you can check out a great tutorial which explains the whole process, here: http://www.onnovanbraam.com/index.php?tutorials/depth_of_field/.

Finally, I added a brightness and contrast layer to reach the final version ( Fig. 17).

421_tid_Image_17.jpg
Fig. 17

Conclusion

I hope this tutorial may be of some use to you. If you have any comments or questions please feel free to email me at jaime@amidadesign.com

Thanks for reading!

Jaime Otegui

www.jaimeotegui.es (under construction)




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(ID: 96126, pid: 0) Push on Mon, 19 March 2012 2:03pm
Kool tutorial, and the final product looks gr8...
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