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Making Of 'Ready to Go'

By Jaime Otegui
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, mental ray

421_tid_Image_08.jpg
Fig. 08

For the texture work I used Photoshop. As a part of my research I went to a repair shop near my house, the owner was very kind and let me take some photographs ( Fig. 9).

421_tid_Image_09.jpg
Fig. 09


Here you can see some examples of the textures; the materials have diffuse, bump, and in some cases a specular map ( Fig. 10).

421_tid_Image_10.jpg
Fig. 10

Lighting

My first intention was to create a night shot, and the first tests for the final image were done with standard Omni lights ( Fig. 11).

421_tid_Image_11.jpg
Fig. 11

After lots of tests, I finally thought it would be better to do a daylight render. There are two Area lights in the scene: one is the main point of light and comes from the door of the repair shop; the other has less intensity and comes from the side of the bike ( Fig. 12).

421_tid_Image_12.jpg
Fig. 12

As I said before, the image was rendered with Mental Ray. I did some tests with Global Illumination, but in the end I did it with Final Gather. The presets usually work well, so I just made a couple of changes to the multiplier and diffuse bounces, because I needed some extra light in the scene ( Fig. 13).

421_tid_Image_13.jpg
Fig. 13





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Readers Comments (Newest on Top)
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(ID: 96126, pid: 0) Push on Mon, 19 March 2012 2:03pm
Kool tutorial, and the final product looks gr8...
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