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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
I drew a spline in a shape of a back leg and then extruded the back polygons along this spline (Fig.35).

382_tid_38.jpg
Fig. 35

I added a symmetry modifier so that everything that I did on one side was then reflected on the other side (Fig.36). I did the same thing for the front legs and in editable poly mode I extruded some polygons to make the fingers and the nails (Fig.37).

382_tid_39.jpg
Fig. 36

382_tid_40.jpg
Fig. 37


Before I started modelling the tail, I collapsed the modifier stack to get rid of the symmetry, and created the tail shape with spline (Fig.38), and extruded the back polygons along the spline, in the same way that I had done the legs (Fig.39-40). I made a very simple bone rig so I could duplicate and pose the rat in different positions (Fig.41).

382_tid_41.jpg
Fig. 38

382_tid_42.jpg
Fig. 39

382_tid_43.jpg
Fig. 40

382_tid_44.jpg
Fig. 41



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