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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
Fig.28-29 shows all of the parts combined together.

382_tid_31.jpg
Fig. 28

382_tid_32.jpg
Fig. 29

Modelling the Rat

I started by placing a background image, that I found in "Google Images". I then drew a spline along the image's contour line (Fig.30).

382_tid_33.jpg
Fig. 30


 I applied the "lathe" modifier (Fig.31) and, with edit poly, I adjusted the vertexes to make the body shape, trying to use soft selection when moving more than one vertex at a time (Fig.32). In the top view, I adjusted the vertexes again to make the shape closer to a rat's body shape (Fig.33).

382_tid_34.jpg
Fig. 31

382_tid_35.jpg
Fig. 32

382_tid_36.jpg
Fig. 33

 I cut and extruded the head polygons to make the ears (Fig.34).

382_tid_37.jpg
Fig. 34



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