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Making of 'Knocked Out'

By Ilan Cohen
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Date Added: 9th December 2009
Software used:
3ds Max, Photoshop, Mudbox, V-Ray
Tip: make sure you uncheck the "Optimize" checkbox from the Interpolation rollout, in the Editable Spline, and check the "Grid" checkbox in the "Extrude" modifier for smoother results in the twist action. I then created chamfer cylinders for the blade mechanism (Fig.22).

382_tid_23.jpg
Fig. 22

 For the back "hanger" of the fan, I started with a simple spline (Fig.23), then used chamfer on the two vertexes, as seen in Fig.24, and used fillet to round the corner of the splines.

382_tid_24.jpg
Fig. 23

382_tid_26.jpg
Fig. 24


Next, under Spline Sub Object, I used outline to determine the thickness and applied the "Extrude" modifier (Fig.25).

382_tid_28.jpg
Fig. 25

I converted it to editable poly and booleaned cylinders to make the holes (Fig.26). I created a tube primitive and a renderable spline for the outer ring and the handle (Fig.27).

382_tid_29.jpg
Fig. 26

382_tid_30.jpg
Fig. 27



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