Keep up-to-date with Free tutorials!!

 

Sign up to our twice-monthly newsletter today for the latest tutorials, interviews and product information.

 

- Latest news
- Exclusive Shop Offers
- Preview early content
- Plus much more

 

Not Ready to take that step? OK, Why not just Subscribe to the RSS Feed

 
submit tutorial
1 | 2
Making Of 'Angioletta Giolli'

By Antonio Bonora
| Your Rating:
rating star fullrating star fullrating star fullrating star fullrating star full
(2 Votes)
| 51536 Views
| 0 Comments
| Comments 0
Date Added: 16th October 2009
Software used:
3ds Max, Photoshop, ZBrush

In the end, after I'd positioned the camera and chosen a typical portrait view, I added a leather string in order to put across the idea that the woman is wearing a dress.

For the shading, I was inspired by various tutorials I had found on the web. I also studied how the various slots worked in order to obtain a realistic skin. Here are my sss fast skin settings (Fig.06 & Fig.07).

369_tid_Fig.06.jpg
Fig. 06

369_tid_Fig.07.jpg
Fig. 07

For the illumination I considered various photographical techniques and decided to put the primary light between the camera and the subject (45°), and then slightly moved to her right-hand side. Next, I added two backlights to emphasize the silhouette of the face and to obtain more depth for the final image. Finally, I added a fill light to compensate for the dark areas (Fig.08).

369_tid_Fig.08.jpg
Fig. 08

For the final render I decided to use mental ray as my new render engine because it is already integrated in 3ds Max. I also used final gathering, but not global illumination. In the settings of the FG, I used 0 bounces to obtain a low render time, compared to the complexity of the sss fast skin settings. I then rendered a beauty pass of the scene (Fig.09).

369_tid_Fig.09.jpg
Fig. 09
369_tid_Fig.10.jpg
Fig. 10

I created a composition in Photoshop that permitted making last minute, substantial changes to the final image. For the background, I added an image of a curtain that I had turned black. I made the hair with the Hair and Fur modifier, and rendered it separately. Then I combined the hair, background and beauty passes in Photoshop to create the final image (Fig.10 & Fig.11).


369_tid_Fig.11.jpg
Fig. 11




< previous page
 
1 | 2
Related Tutorials

Tutorial

Gallery Image.



Keywords: Tutorial, ZBrush, 3ds Max, Male, Character, Sculpting, Modeling

Go to tutorial
rating star fullrating star fullrating star fullrating star fullrating star half (9)
Comments 2 Views 22146

Tutorial

Gallery Image.



Keywords: character, human, woman,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star full
Comments 2 Views 110001

Tutorial

Gallery Image.



Keywords: character, face, bust, bronze,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 4 Views 48143

Tutorial

Gallery Image.



Keywords: character, face, female, feathers, flowers, voodoo,

Go to galleries 1
rating star fullrating star fullrating star fullrating star fullrating star half
Comments 3 Views 69684
Readers Comments (Newest on Top)
no comments!
No comments yet. Be the first to comment!
Add Your Comment