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Making of 'Snail'

By Anna Celarek
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Date Added: 9th December 2009
Software used:
3ds Max

Post Production

There was quite a lot of post production work carried out on this picture: the clouds, birds, dust behind the car, headlights, reflections, parts of the foam at the snail's mouth, displacement on the back of the snail's head, details on the ground, and so on. You can compare the "naked" render (Fig.19) with the final and finished image (Fig.20).

336_tid_19.jpg
Fig. 19


336_tid_20.jpg
Fig. 20

I hope this insight into my workflow has been useful to you in some way. If you have any questions at all, please feel free to drop me an email.
 

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Readers Comments (Newest on Top)
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(ID: 291889, pid: 0) Musoka on Fri, 15 August 2014 6:01pm
it is awesome... and the final result dosent even reflect all the effort that was made !!! the models are worth animation !!! i'm trying to make a snail, and really really cant achieve something realist !!! i did found a tutorial on youtube using maya and animate !!! but i really want to do it in 3dsmax !!! if you could (kindly) provide a little more detailled steps for the snail's shell i would be really (REAAALLLY) gratefull ... i'm digging this since 4 days and cant really obtain something as good !!! thanks again ^^
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