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Making of 'The Joker'

By Mohammadtaghi Aibaghi Esfehani
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Date Added: 9th December 2009
Software used:
Photoshop, Maya, ZBrush
Once I'd finished rendering the character I started modelling the background buildings. The buildings were just simple poly models with texture maps in a different scene, and I rendered each one of them on a different layer (Fig.09).

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Fig. 09

Post-Production

Once the rendering was finished I brought all of the rendered images into Photoshop and put them in one .psd document. I started the post-production work by doing some matte painting on the background buildings, adding some atmosphere and making some modifications to the debris - which was modelled using the paint geometry tool in Maya after the matte painting work on the buildings was done. The rain was made up of three different layers, each made using Maya paint effects with some colour adjustments and a screen blending mode in Photoshop; two of these layers were placed behind the character and one of them in front of him. I did some painting over on the character himself, especially on his hair. Some textures were added at the bottom of the artwork and on top of all the other layers, using basic Photoshop techniques. Finally, I added the Batman logo and it was finished (Fig.10 - 11).

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Fig. 10

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Fig. 11


About The Author

My name is Mohhamadtaghi Aibaghi Esfahani and my nickname is Sohrab (Fig.12). I'm 24 years old and currently live in Iran. I started painting different things when I was a fifth-grader and I continued devoting my time to it as I progressed into high school. I have now graduated with an associate degree from Azad University of Tehran in the graphic design field.

I became fond of CG art after I watched The Lord of the Rings movie several times, after which time I started learning Maya and some other software. I don't like to complain, but it's not that easy for someone who lives in Iran to make progression in CG because the only training source that is available is video tutorials, and there are no appropriate universities for this field in Iran. When it comes to occupation, animation companies are not that good and there is no such thing as "gaming". Nonetheless, I'm doing the best that I can to make progression in CG art anyway, because I believe that I should follow my dreams. I believe that everything is going to work out some day.



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