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Making Of 'Neoclassic Livingroom'

By Serkan Çelik
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Date Added: 9th December 2009
Software used:
3ds Max

Rendering: (Fig.06)

  1. Low Priority - If you activate this option the amount of RAM used for rendering will be less, so that you can run other applications easily.  If not, RAM usage will be more and that means that other applications will run very slowly, but in the same time period the quality of the render will be relatively better.
  2. Multilight - As stated above, this is the tool which allows you to adjust the strength of lights after rendering.
  3. Time(min) - You can enter the time in terms of minutes for the rendering to be completed.
  4. Sampling Level - This parameter directly affects the render duration.  For example, with a very low sampling level (5), even if your usual render time is 5 hours, it will be less than 5 hours with this setting.  The higher the sample level, the higer the render quality and the better the results are, but with 1 computer it may be really hard to handle the process.  In most cases, this should be set between 15 and 20.

270_tid_Fig.06.jpg
Fig. 06

Camera Settings (Fig.07)

F-Stop - As the F-Stop value increases, the diaphragm decreases, and if the diaphragm goes narrower then the depth of field (DOF) increases.  This helps us to achieve a clear result, but if the diaphragm is narrow then the brightness of the scene decreases.

Shutter Speed - This is a mechanical system that determines the duration of the reflection of light on the film.  This duration is mostly given in terms of division of one second, for instance 1/1, 1/2, 1/4, 1/8, 1/15, 1/30, 1/60, 1/125, 1/250, 1/500 and 1/1000.  The higher duration means more light will expose the film.

ISO - This is the standard measuring system that measures light sensivity.  A higher ISO means more brightness on the scene, which brings along a higher noise rate.

270_tid_Fig.07.jpg
Fig. 07

The Result: (Fig.08 - 09)


270_tid_Fig.08.jpg
Fig. 08


270_tid_Fig.09.jpg
Fig. 09 - Final Image




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